DARK
9Overmind Archfiend
Archetype:
Archfiend
ATK:
3300
DEF:
3000
View:
1842
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
Overmind Archfiend — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 44 · Deck: 43 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Boss/End-board, Material body
Why it scores here
Overmind Archfiend scores as a situational recovery/recursion piece in Psychic-heavy decks, not a core combo enabler. The 3300 ATK body provides a resilient field presence, and its banish-then-recover loop efficiently manages GY resources when removed from the field. However, the Level 9 Synchro requirement (Tuner + 2+ non-Tuner Psychics) limits accessibility, and the complete lack of opponent interaction reduces its impact in competitive play. The card's role as a 1-of tech slot across 16 archetypes confirms consistent Psychic deck adoption but suggests situational utility rather than raw power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Level 9 Synchro requiring Tuner + 2+ non-Tuner Psychic-Types; zero combo appearances suggest difficult consistent access despite appearing in 24 decks across Psy-Frame, Myutant, and Virtual World. (observed) |
| Combo & Conversion | 40 | Generates a 3300 ATK wall and GY-recovery loop, but no combo evidence and no standalone board expansion confirm it requires external setup to convert resources. (inferred) |
| Resource Economy | 55 | Investment of 3 monsters yields a wall plus once-per-turn banish effect that recovers banished Psychics when sent to GY; roughly card-neutral but efficient recycling, not a card-advantage engine. (inferred) |
| Effect & Interaction | 5 | Zero disruption, negation, removal, or opponent interaction; purely internal GY management with no defensive or aggressive plays against opponents. (verified) |
| Material Utility | 35 | Level 9 Synchro with 3300 ATK body and Psychic race provide marginal utility as future material; no natural progression path in most Psychic lines. (inferred) |
| Resilience & Flexibility | 40 | Synchro Monster with no self-protection vulnerable to Synchro negate; recovery effect only triggers when sent to GY, limiting resilience to deliberate removal. (verified) |
| Deck-Building Efficiency | 50 | Requires Psychic-heavy core to function; 1-of slot is clean with no garnet risk, but card is not splashable into non-Psychic decks. (observed) |
Calculation
Weight profile: Primary: Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Efficient GY recycling for Psychic-dependent strategies
- 3300 ATK wall provides solid field presence and material pool
- Runs in 16 distinct Psychic-heavy archetypes with consistent adoption
Weaknesses
- Zero opponent interaction; purely internal recursion with no disruption value
- Level 9 Synchro requirement limits accessibility to Psychic-tuned decks
- Recovery effect only triggers when removed from field, reducing proactive impact
- No natural progression path for material utility; terminal synchro
Counters / choke points
- Synchro negation (affects summon)
- Graveyard banish effects (suppress recovery fodder)
- Deck out strategies (the recycling loop can be forced to exhaustion)
Best use
Tech synchro endboard piece with GY recovery. Decks: Psy-Frame, Myutant, Virtual World, Psychic-heavy strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Synchro Summon requirement: 1 Psychic Tuner + 2+ non-Tuner Psychic-Types (card text); ATK 3300 / DEF 3000 (card text); Once per turn: banish 1 Psychic from own GY (card text); When sent from field to GY: Special Summon banished Psychic monsters (card text); Appears in 24 recent decks (2022-2025) as 1-of main deck (deck evidence); Zero opponent interaction or disruption (card text analysis)
- Observed: Runs in 16 distinct archetypes, predominantly Psychic-heavy (Psy-Frame 16.7%, Myutant 8.3%, Virtual World 8.3%); Top partners are control staples: Ash (87.5%), Maxx C (70.8%), Impermanence (70.8%), not combo enablers; Zero combo appearances across all sampled combos (combo data.appearances = 0); Deck recency spans 2022-2025, confirming ongoing adoption
- Inferred: Primary role is Recovery/Recursion driven by GY-banish-then-recover mechanic; Accessibility limited by Level 9 Synchro requirement and multi-monster cost; Combo conversion ~40: generates board value but requires external setup (no independent explosive lines); Resource economy neutral-to-positive: 3-card cost yields wall + recycling loop; Material utility marginal: Level 9 with no natural next-step synchro targets; Resilience low: vulnerable to Synchro negation, recovery only on deliberate removal; GenericUtility suppressed by strict Psychic-Type requirement despite 16 archetypes
- Data gaps: No combos supplied—combo conversion scored from text inference only; unknown if it drives actual explosive boards in practice No guides supplied—no human-authored context on role or optimal deployment No banlist token—assumed 3 copies (unlimited); actual restrictions unknown No usage statistics (StatisticsCard)—archetype inclusion % derived from 24-deck sample only; unknown if consistently included at scale No metagame ranking data—cannot confirm meta relevance or tier position No combo structure details—cannot assess if recovery effect timing creates hidden synergies in specific lines






